Getting multiple rolls by rolling doubles is another potential player advantage that is determined entirely by chance. Players might choose to eliminate the doubles rule, impose Jail after the second doubles roll rather than the third, or reduce this element of chance by not recognizing it until all of the players complete either one or more circuits of the board. (This last strategy is similar to a common "house rule" in which players may not purchase a property until all players have completed one or more circuits. The two rules might also be used together.)
It should be noted, however, that modifying any rule related to Jail will likely have an effect on the value of the properties that follow Jail on the board. While the likelihood of rolling a 3 or 4 coming out of Jail is small, the likelihood of a roll that lands a player on an orange property is much higher. A roll or combination of rolls that lands a player on a red property is higher than the likelihood of landing on purple coming out of Jail, but not as likely as a roll landing on orange. The effect of Jail on the likelihood of landing on a property diminishes as players move beyond the red properties.
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